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::DnD RP TEST:: This is the test, not the real one...

#1 User is offline   KJ Icon

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Posted 13 January 2007 - 09:56 PM

WARNING! Please read with patience, this is long!

But anyway... I wanted to make sure the idea would go forth correctly by making a test scenario of the DnD game before I actually make the real one. If those that were invited join this and understand the motives and correspond correctly, I'll make the real one where there will be more scenarios.

Now, onto the rules...

RULES

First off, you have to make a character. This is how the character sheet will be turned in when finished:

Name:
Age:
Gender:
Species:
Class:
Appearance:

Now to make a list of the species that can be used...

SPECIES

Hedgehog
Kitsune (A kitsune is a two-tailed fox, just in case someone didn't know that...)
Fox
Echidna
Wolf
Reptile
Bat
Mechanical
Bird
Artificial (Something like Chaos... or anything made from an animated material...)
Half-Species (Like a hedgefox or something similar.)
Human

Now that species are taken care of, time for the list of classes and some information on them as well...

CLASSES

Warrior: Just your ordinary weapon-wielding class who has basic attributes. It has a normal range of usable weapons and armour. Can learn LVL 1 spells only. (I'll go over spells later.)
Rogue: A street-swindler, or to make this more clear, a thief. A very tactical-dependent class, the few disadvantages are that it's restricted to light-weight armour, LVL 1 spells, and weapons such as knives and throwing weapons.
Mage: This is your basic spell-casting class. Due to it's cloth-like armour and staves, it's not wise to make this a close-up attacker. But intelligence is it's companion, and with it comes the ability to use LVL 1 through 4 spells.
Archer: I bet you can understand this one quickly, a person who is restricted to ranged weapons and light armour. Cannot use spells.
Fighter: A class that focuses on pure obliteration. With it's wide range of weapon choices, no being dares to get in its way... Unless they actually take him/her down first. Just like other classes I've named, it can only wear LIGHT ARMOUR! (DUN DUN DUNNN!!! :lol:) Meaning a few hits and WHAM! Also, cannot use spells.

I'll come up with other classes later on, but I can tell you this: Once you level up a certain number of times, I'll allow multi-classing! I just won't say when! That's the fun part. :D I'll just go over some other rules about stats. And before I do so, here's a little something for those non-spell using classes. They will have SP (Special Points) instead of MP, and this is used for the special skills that they have. Just getting that out there.

STATS

To make this a little fair, I'll have you pull out one six-sided die. For each stat (Strength, Endurance, Speed, etc.) you will roll the die once. Add the outcome for the stat, and that's what you get. HP and MP will already be with the class, so I'll put that down now...

Warrior
HP:10
MP:2

Rogue
HP:7
MP:3

Mage
HP:6
MP:8

Archer
HP:7
SP:3

Fighter
HP:8
SP:4

APPEARANCE

This might be the fun part for some of you, the appearance of your character can be drawn! Just attach it whenever you make your character sheet.

BATTLING

This is how battling will go. Obviously the character with the most speed will go first. You roll your die once, and see what you get. If you get 1 or 2, you miss. If you get 3 through 5, you add that with your strength factor to get the amount of damage you dish out! Here's a fun part, if you get 6, you get to roll again. If you get 6 again, roll once more, and so on. Just one thing, please be truthful about your die rolls. I don't want any cheating.

Anyway, when you attack, choose a target. When you have your target, ATTACK IT! The target's roll will then come into play. It (or me, since I will play the monsters) will roll a die once. If it (or me, whichever you want to refer the monster as) gets a 1 or 2, it's block will fail. 3 through 5 will add the roll with it's defense factor.

Here's an example of what I'm talking about:

I will use a LVL 1 Warrior with a Strength factor of 4, and I'll use it to attack a monster with an Endurance factor of 6. I roll my die, and I get a 3. I add that with my Strength factor, and get 7. Now I attack the monster. Now the monster rolls the die, and gets a 1. Since it can't defend, I take 7 HP away from the monster.

I'm hoping that little example simplified things. Oh, and if any characters or monsters have the same amount of speed, I decide who attacks first (Since I am the Dungeon Master and all...). Which reminds me, I should tell you about the Dungeon Master.

DUNGEON MASTER

The Dungeon Master is the guy who overlooks the whole scenario in a Dungeons and Dragons game. I have to make sure that nobody is cheating, and make sure there are no mistakes with stats or anything else. I am also someone who can help you, you can ask me what you can do in a certain spot. I'll give you an example so no one will get confused...

Let's say you are in a town, and have no idea what to do. You can ask me what your options are. I will say something like this...

"Your choices are:

*Talk to some townsfolk
*Go into a shop
*Look for quests"

Now let's say you pick "Look for quests", then you HAVE to type this: "What quests can I take?" Then I will say either "There are no quests at this time." or "There is a quest.".

You may also ask me for help in battle, but it isn't that easy. You must roll higher than 3 in order for me to help you, but the only help I can offer is the weaknesses of the monsters, tell you if there is a hidden item on a monster, or advise you on what you should do next in battle.

GOLD

Now this is where we talk about money, the gold that you obtain from monsters, chests, etc. Gold can be used in numerous ways, either to donate to a homeless guy (You may never know what will happen if you do!), purchase items from shops, and to trade with people. There is also another way to obtain gold and other things, and it's called stealing.

STEALING

Stealing involves your speed, and your strength. To succeed, you have to hope that your roll is good. To steal successfully, you roll your die once. If you get less than 3, you will alarm the target. When the target is alarmed, it will battle you. Make sure you get 3 or higher to steal successfully.

I think that will be enough for me to type... Just make sure that you are prepared: Please make sure you have a pencil and some paper to write down your stats and such, and a die. If you don't have a die, then I will roll for you. Just keep the rules in mind everybody. Also, only those that got a PM of invitation may join. If you want to join, send me a PM.
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#2 User is offline   angelfire Icon

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Posted 14 January 2007 - 09:52 PM

I'm in!
_________

Name: Jen
Age: 15
Gender: Female (Duh.)
Species: Wolf
Class: Rogue
Appearance: Jet black fur with dark blue streaks running from top of head to tip of tail. Has one blue eye and one green eye. Wears black longsleeved shirt with silver anarchy sign on front, long black pants, Black low-heeled boots.

Stats (I'm supposed to put this, right?)

Hp:10
Mp: 5
Stregnth: 10
Endurance (Defense): 7
Speed: 4

This post has been edited by angelfire: 17 January 2007 - 12:34 AM

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#3 User is offline   KJ Icon

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Posted 14 January 2007 - 09:55 PM

Yep, and thanks for joining in angelfire. I'll make sure the RP goes smoothly... just as soon as at least ONE more person makes his/her character and joins in... <_<
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#4 User is offline   angelfire Icon

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Posted 14 January 2007 - 09:56 PM

Your welcome! And don't worry, I'm sure someone else will join...
"So...I love you, and stuff and junk."-My "very loving" boyfriend.
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#5 User is offline   KJ Icon

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Posted 14 January 2007 - 10:08 PM

Hmmmmm... I got an idea. Until someone else joins, I'll make a character so we can get the scenario started!

Name: Travis (Yay! Travis is back! :lol:)
Age: 29
Gender: Male
Species: Hedgehog
Class: Mage
Appearance: Bright grey fur, quills length reach the middle of his back, and has golden eyes. Wears maroon robes w/ a hood, leather gloves, and large leather boots.

Stats

HP: 6
MP: 8
Strength: 2 (+2 due to equipped Hard Stem)
Endurance: 2
Speed: 1

This post has been edited by KJ: 15 January 2007 - 01:43 AM

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#6 User is offline   angelfire Icon

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Posted 14 January 2007 - 10:10 PM

Wow, it's been ahwhile since you used Travis as your character! :huh: :lol:
"So...I love you, and stuff and junk."-My "very loving" boyfriend.
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#7 User is offline   KJ Icon

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Posted 14 January 2007 - 10:11 PM

I thought it would make an awesome comeback, in my opinion of course. :lol:

How about we start the little scenario so you can get used to the DnD thing?
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#8 User is offline   angelfire Icon

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Posted 14 January 2007 - 10:13 PM

Okay! Sounds like a good idea to me! :)
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#9 User is offline   KJ Icon

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Posted 14 January 2007 - 10:22 PM

(All right, I'll get it started...)

Welcome to the land of Jaste, a place surrounded in endless forest. Several villages can be found if you look hard enough, that is, if you don't get lost. Avoid venturing in the night, or you may never return to your home.

You are in a dark cave, with no sense of direction. With your partner, you stumble around roots and cobwebs as you try to find the way out. Will you make it?
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#10 User is offline   angelfire Icon

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Posted 14 January 2007 - 10:27 PM

(Um, okay. I'll try to go from here...)

" Is there any way out of here?" Jen asked herself, her eyes scanning the vast, dark cave that surrounded her on all sides. She had ventured inside to get away from someone who had been chasing her for breaking into their home. But now she was inside and wasn't sure where she was. Was there anyone else around?

(Not sure if that was good enough. If not, I'll edit.)
"So...I love you, and stuff and junk."-My "very loving" boyfriend.
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#11 User is offline   KJ Icon

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Posted 14 January 2007 - 10:31 PM

(Yes, that is just fine. Just keep in mind that you have to ask me permission to interact with something... Try asking me "What can I do now?" or something like that.)
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#12 User is offline   angelfire Icon

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Posted 14 January 2007 - 10:32 PM

(All right, I'll remember that! So... what would she be able to do now?)
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Posted 14 January 2007 - 10:33 PM

"Your choices are...
*venture further into the dungeon
*search the ground for an item
*try and find the way out"
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Posted 14 January 2007 - 10:36 PM

(Okay!)

Jen thought for a minute, then sighed and said, "Okay, maybe if I go in a little further, I might find somone or something that can tell me a way out of here!" So she set off farther into the cave.

(So I guess I picked "Venture further into dungeon".)
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Posted 14 January 2007 - 10:39 PM

(You're doing good. :))

You venture deeper into the dungeon, but accidentally bump into a Dryad. (it's a monster I made) The plant-like monster becomes irritated and runs at you.

(Battle time! OK, this is a major part in the DnD thing. First off, I have to check the monster and your stats to see who is faster. The Dryad is, so he gets to attack first. I'll help you through the battle if you want me to.)
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Posted 14 January 2007 - 10:44 PM

(Thank you! And yes, I NEED HELP THROUGH THIS!!!!)

Jen stared at the monster standing in front of her, who looked like it was going to attack her at any given moment....
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Posted 14 January 2007 - 10:48 PM

(OK... Let's see... Battling is all in the dice. Since the Dryad is faster than you, it gets to attack you first. Oh, and this is how battling will be typed, just so you know.)

Dryad gets ready to attack.
Dryad rolls a 1.

The Dryad runs at Jen, and makes an attempt to hit you, but misses you completely.

(OK, I'll explain this to you. Since the Dryad rolled a 1, it will always miss. Whenever you roll a 1 or a 2 when you attack, you always miss. Now that the Dryad is done with it's turn, it is now your turn.)
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Posted 14 January 2007 - 10:52 PM

(okay, I get that! Now since I don't have a die, don't you have to roll for me or something?)
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Posted 14 January 2007 - 11:01 PM

(Yup.)

Jen gets ready to attack.
Jen rolls a 2.

Jen winds up her fist and tries to jab the Dryad, but Dryad dodges skillfully.

(Hmm... you missed too. Now it's the Dryad's turn again.)

Dryad uses it's skill Root Rend.
Dryad rolls a 6.

The Dryad's roots seem to lash out of the ground, and make a loud snapping noise when they hit Jen on the face.

(OK, now to talk about skills. Every monster or person you encounter has skills, and one of the Dryad's skills is called Root Rend. Whenever it rolls a 4, 5, or 6, it will deal 10 damage. Since it hit you, we will move on to defense. When you defend, you roll a die. If you roll a 1 or 2, yuo can't defend, meaning that you lose more HP than you would if you defend. If you roll 3 or higher, you add what you rolled with your Endurance. I'll show you instead of talking about it. :lol:)

Jen gets ready to defend.
Jen rolls a 4.

Jen manages to withstand the blow.

(OK, since you rolled a 4, and your Endurance is 3, you add it together to get 7. Now you take 7 out of the 10 that the Dryad dealed on you, and you lose 3 HP. I do hope you understand what I'm talking about...)

Jen's HP: 4
Dryad's HP: 4
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Posted 14 January 2007 - 11:05 PM

(I'm pretty sure I got. So Jen has 4 Hp now, right? Is anything else affected besides that?)
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