Sonic Online: An Axe I'm modeling. - Sonic Online

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An Axe I'm modeling. I'm back.

#1 User is offline   Shock Icon

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Posted 01 August 2011 - 11:16 PM

Well, haven't been on in a while..Almost a year, I think. Longer? I don't know for sure. Anyway, I'm back now, hopefully for a longer period of time. I'll keep this thread short and sweet. I've gotten into Blender 3D a bit and team fortress 2, and I decided to mix the two together and go for making a new pyro axe.

http://oi56.tinypic.com/11gsfbb.jpg That's only a bit of the axe head being shown here, and I didn't do the texturing, a friend did.

Non-textured: http://imgur.com/EIwQ6 That's the entire axe.

The reason I'm doing this is because some guy made 14k in one month off of his TF2 Model/Textures and that was enough to inspire me to do the same. I'd appreciate any cc and feedback you guys are willing to give.

Updated Texture: http://oi51.tinypic.com/j0bn1c.jpg (Handle isn't done yet, just some color because dark gray is pretty boring.)

This post has been edited by Shock: 02 August 2011 - 12:36 AM

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#2 User is offline   rtpxol Icon

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Posted 06 December 2011 - 11:20 AM

I am thinking about getting a good Guitar II, mostly to make use of just for it's forex through a handful of my personal amps. (I might enter into its amp modeling capabilities, too, sooner or later, but that is not my personal main curiosity right now.) I'm considering changing another high end fx processor with the Guitar 2, however i desire to be sure to do my homework very first.

My main question right now has to do with the actual Axe's delays. I am trying to find some good videos from the Axe's mp3 and analog delays. I want to observe how nicely these people measure up with a additional equipment We already own. So far I've not discovered any kind of clips like that. Can anyone assist me?

I additionally possess some more specific questions regarding the way the Guitar methods it's forex modeling--if "modeling" is the right word here--and maybe it isn't. For example, will every delay impact have its very own unique algorithm? Quite simply, is actually every delay effect constructed differently in the ground-up? Or is there just one fundamental "architecture" that from the delays reveal? In other words, the sonic distinction between the actual 2290 design delay and the mp3 delay in the Guitar is due to considerable levels of tweaking of identical teams of guidelines?

Thanks,
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