Sway, on 03 August 2010 - 10:35 PM, said:
Err... how are you calling bullshit then? Maybe just say you disagree? I hate scanning, number one, and the translation of the screw attack and the often shitty bosses. I don't like the introduction of bottomless pits. I don't like the visors. I don't like Echoes especially, with all the stupid shit they added to that game -- the dark world is awful. I just don't think it reminds me enough of the 2D games, which are some of my favorites. Doesn't mean they're bad (Echoes is bad), it just means it didn't capture the feel for me, the same way let's say Sonic Rush did not capture the feel of Sonic for me. Despite my pessimism, I am hoping Other M pulls it off the way the Primes did not. Keep in mind I have not played Corruption, though.
Sway, on 03 August 2010 - 10:35 PM, said:
Agree with your concerns and agree with your hope, adding that I think Echoes sucks though.
Funny, Echoes is actually my favorite game, in terms of style and gameplay. This is coming from somebody who loves Super.
Bottomless pits weren't that bad, save maybe a few rooms with really annoying enemies in the Sanctuary Fortress in Echoes.
Scanning wasn't bad. If you only did it when required or when trying to figure out the weakness of certain enemies, you wouldn't be doing it nearly as much as you would if you were trying to learn every bit of detail the game had to give you. Honestly, I found it fun and fitting that a game based on exploration gave you the ability to learn about your surroundings and the conflicts that took place before your arrival (or during your stay, in the Pirates' case).
How would you have the Screw Attack work in the Prime games? Personally, I thought it was implemented pretty well, especially given the limitations. It, combining its features with the Space Jump, being only able to make five consecutive straight forward movements that also count as devastating attacks seemed pretty reasonable. Also liked the Wall Jump areas, although I do have to admit that I wish that Retro would've found more ways to use the Screw Attack.
I'm honestly surprised that you hated the bosses. Aside from Echoes' Boost Guardian and Corruption's Dark Samus and Mogenar, both on the Hyper Mode difficulty, I'd have to say none of the bosses really pissed me off. The fight against the Boost Guardian was just plain unfair and Mogenar, on the Hyper Mode difficulty was really tedious and deadly if you weren't very careful. Dark Samus (first) on the Hyper Mode difficulty is the hardest fight in any Metroid game, though. That shit somehow feels really cheap and legitimately tough at the same time. What sucks even more is that the planet is slowly killing you in that fight, so it's really easy to die at the beginning of the second fight, even if you don't get hit.
The bosses in the Prim games were a hell of a lot more creative, numerous, and fun than the ones in the 2D games, although I will admit that some of the sub-bosses in Corruption have the tendency to jump and cause a shockwave as they're crashing down.
As far as special visors go, save the scan and command visor, they were pretty much the equivalent of the X-Ray Scope in Super, except required to proceed in the game. I didn't find having to switch between them to be bothersome in the least bit aside from getting used to pointing the Wii remote to switch in Corruption, but I got used that as quickly as I did everything else that was changed because of the new motion controls.
The Dark World isn't awful, save for the time where you have to fight the Boost Guardian, where shit becomes needlessly hard, especially if you haven't collected every Energy Tank you could before that point. Aside from that, though, it really wasn't that bad, especially after getting the Dark Suit. My problem with the Dark World is how many of its areas are not connected and how some of the features in the Light World aren't there in the Dark World and don't have an equivalent. If Retro done those things, I think the Dark World would've been a lot better.
The only other (legit) complaint I can see one making against Echoes is how you're required to find three keys to unlock every main boss, then nine to unlock the last one and the amount of backtracking, which is present in all the games. The former isn't so bad once you realize that many of these keys are in plain sight and that you're actually given really obvious hints as to where the last set of keys are. The latter may be irritating, but that hardly destroyed my ability to enjoy the game.
Anyway, I was calling bullshit because they
are Metroid games at their core, the only significant differences being that they're in a 3D plane, in first person, require scanning, and have certain limitations that the 2D games don't. I understand what you mean with that comparison to the newer 2D Sonic games, though I still feel like I'm playing a Metroid game when I play the Prime Trilogy. Especially the first Prime, often dubbed as Super Metroid in 3D.
Sway, on 03 August 2010 - 10:35 PM, said:
Well, I should have said one producer, but he's the guy in charge. I feel like his understanding of what gamers took away from Super Metroid is indicative of the completely wrong attitude.
From
http://www.gamasutra...hio_.php?page=2
(Give me a fucking break.)
Ah, wow, that is pretty terrible. I hope that he realized what the gameplay should be like, for the most part. Like I was saying before, their lack of faith in the players in terms of item collection gives me a lot of hope, so I'm going to assume that he did and just feels that the story is more important.
Gold_TSG, on 03 August 2010 - 10:52 PM, said:
Fusion sucked, and my current speedrun record for Zero Mission is 50:34.
I disagree. It was linear due to having a deeper story, yes, but it was still pretty good, IMO.