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Sigma CX-48 "The Destroyer"

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Posted 04 June 2010 - 09:09 PM

Name: Sigma CX-48 "the destroyer"
Species: None (robot)
Gender: None technically, but has male AI Programming: Unwavering and dedicated to his' task. Feels obliged to fire on first contact, due to what could be a bug in the programming causing paranoia-like effects, and also fires upon anything preventing him from reaching his' goals.
Production series: Octanus-12
Construction date: 18/5/2520
Function: Skirmish and assault bot
Build: Tall(compared to sonic characters anyway), joints thin and wirey, elsewhere heavily armoured with endrozone


Theme 1: Mechanical
-Great endurance(stat)
-Great physical strength(stat)

Theme 2: Gunslinger
-Wield 1 weapon per RP from list(item)
-Wield additional weapon per RP from list(item)

Theme 3: Versatile
-Highly advanced AI: Supremely intelligent, observant and analytical(passive/support ability/stat)
-Wield 1 equipment type from list(item)

Other strengths:
-Especially resilient to corrosion and flame or ice based attacks
-Cannot be poisoned or affected by dark and light attacks
-Imposing figure can scare or intimidate foes, though has no effect on brave or mechanical foes


Flaws:
-Joints are vulnerable to attack, as is the visor(though most of the head is only a little weaker than the body)
-Creates quite a lot of noise when moving; usually compromises his' stealth
-Incapable of crouching, and finds it quite hard to get back up both due to rather stiff legs
-Can be outpaced rather easily
-Has no natural regeneration: Uses nanite shards injected into the joints to heal, which isn't instantaneous(although it is quick and can regenerate fully)
-Is vulnerable to energy based attacks, and water attacks if they hit the joints
-Cannot swim
-Cannot very well navigate enclosed spaces such as forests


Weapon list (+ is weapon advantages, - is weapon disadvantages)
-Grinder chain-gun: This repeating weapon serves as sigma's assault weapon and is the option he most often brings to bear. It inflicts significant damage per second on light armour targets, and has surprising accuracy, although over long distance this weapon can still apply pressure to crowds of targets. However, heavy armour shuns the effect of the rounds to a degree, and this firearm overheats.
+:Very high fire rate
Good penetration against lower armour targets
Can control crowds from a distance
Uses two magazines at a time, so can fire for a while before reload
-:Very low damage and stopping power per round
Needing to reload two cartridges, it has a lengthy reload
Overheats after spending too many bullets in a short period
Heavy armour is significantly resistant to it

-Torcher flame-thrower: A close-quarters combat weapon that sprays powerfully combusting ignited fuel, combined with a flammable adhesive and a catalyst, the torcher inflicts great damage from direct fire and ignites the target, causing damage over time. This property is effective against opponents who quickly escape maximum range but it means that constant use against a single target is inefficient as burn damage does not stack. It's output of damage enables it to be the best CQB option.
+:Continuous firing inflicts damage at maximum rate
The highest available concentrated damage
Causes damage over time
Effective against fast-moving targets
-:Low range Overheats from short bursts(but there is rapid cooldown)
Relatively inefficient used continuously against a single target
Heavy armour is reilient to this damage type

-Stinger missile-launcher: A rather long range weapon that can fire heat seeking missiles that serve very well as flak(but a target lock is needed to allow the homing ability). It has a fold-out screen that shows a zoomed-in version of what the user will see holding the weapon forward without the screen out. This screen highlights targets contacted by the laser as red, but only as long as they are contacted. A three-second contact with a single target is needed to enable the homing. The missiles move rather slowly, but inflict good damage and have fuel enough to be effectively employed over great distances. Lacks area of effect though.
+:Homing capability
Great maximum effective range
Substantial hit damage
High zoom level
Much higher damage against airborne opponents
Slightly higher damage against heavy armour
-:Long reload and single shot which gives it by a small margin the lowest concentrated damage
Target lock required for homing, which takes time
Tracking close-range targets with the screen out is very difficult
Missiles travel relatively slowly
Homing is ineffective with many obstructions
Kick from firing flings missile trajectory up, meaning it can't effectively hit at close range without homing

-Ranger sniper-rifle: The best long-range option available to Sigma. Has the highest zoom level and is pinpoint accurate, able to deliver a powerful penetrating round that can go through smaller targets and weak cover, thus being able to hit targets even when concealed behind cover or a teammate. However, there are elements to temper this strength. Substantial kick from firing without aiming, bolt action and single shot clips do limit this weapon significantly, and if Sigma is crouched to hold the weapon stable, he cannot track targets at close rang with it.
+:Dead-on accurate
High zoom level and maximum range
Great hit damage
Capable of piercing some obstructions
-:Substantial kick from firing
Bolt-action and single shot clip
Can't track long distance targets well without zoom
Can't track short range targets while zoomed in
Significant kick if fired without aiming and/or crouching

-Tazer experimental impulse disruptor: This weapon fires a projectile that causes a high-energy plasma to form at it's centre which damages targets it hits directly. However, the damage is but a perk; a backseat to the main function of the weapon. This weapon emits electrical pulses that can disable simple electrical systems and energy shielding, but surprisingly can also disrupt nerve impulses causing reduced responsiveness of an organism's body.
+:Can disable simple synthetics and energy shielding
Slows response and action of advanced synthetics and organisms
Has an area of effect
Has a small degree of auto-homing
Causes decent damage with direct hit
-:Requires charge-up: Low fire rate as a result
Overheats
Relatively slow-moving projectile
Multiple targets confuse autohoming

-Demolisher anti-vehicle grenade-launcher: This weapon has the highest hit damage, and an area of effect in a small radius. The projectiles can be detonated in mid-flight(albeit with a two-second delay from signal), but they are heavy and so have trajectory decay. In addition, this weapon has a short charge-up, long reload and cannot effectively hit aerial and fast moving targets. It inflicts quite a lot higher damage on heavy armour and structures as the name suggests.
+:Enormous hit damage
Greater damage against structures and vehicles
Area of effect
Manual detonation of rounds
-:Cannot effectively hit airborne and fast-moving threats
Reload and charge-up severely limit concentrated damage considering it's hit damage
Has trajectory decay


Equipment list:
-Nanite shard pack: A package containing 2 needles each of which can heal sigma. Can be attached to sigma's waist via linkage to a special holding mechanism, that holds all his' equipment.

-Grenade pack: A package containing 2 powerful frag grenades. An effective crowd control and flushing tool.

-Mine pack: A package containing 2 proximity detonation mines that can adhere to most surfaces, good for surprising an enemy and taking out vehicles. Doesn't activate until a couple of seconds after hitting a surface.



Back story:
-Sigma was built in a mobile naval production facility called octanus travelling on the sea of Remora on planet Thestalon, in the twelth run of manufacture(hence octanus-12), and the only synthetic of his' type ever, as he was the last machine in the last line. The CX-48 was a randomly generated identification code. There were 25 robots in each line, so a total of 300 security/assault bots were created. Sigma was also granted one of the best onboard AIs, flash cloned from top mind Graham Taylor.
He was eventually captured and put in a holding cell, but subsequently escaped to find the control room. Sigma killed the crew, and piloted the octanus to the coast at full speed, causing structural damage to the Nethila experimental facility, releasing some bioexperiments to infest octanus.
Sigma escaped in the confusion, having destroyed some of the more basal experimentals himself, aboard an escape boat and set up his' operations near the coast where he landed. He eventually constructed a space-capable vessel, dismantled his' operations and flew to Earth carrying the material to a remote location on Earth to set up a "meatier" headquarters adding an armoury to store his' hand made weapons.
Since then, Sigma has been pursued and attempted capture upon but he has so far been able to fend off or evade capturers(and manufacture his' own armaments).



Example post: -The tank-like synthetic trudged through the desert, sand blotting sigma's visor yet still the robot travelled unwaveringly to his' destination. A tumbleweed rolled past, and clipped sigma's leg. Sigma reached for his' chain gun and went fully automatic on the withered vegetation leaving it in shreds on the golden but ironically hostile sands.
A dust devil appeared over a dune, but at approachng a tonne in weight sigma was immune to this "hazard", as it could not lift the hulking android off the ground. The dust devil past without incident, calmed and died.
The objective was nearing. Sigma entered a small desolate town and reloaded his' chain gun. A bloodlust roar echoed from a nearby location, and sigma, unmoved from the hideousness and volume, opened fire in the general direction..................

This post has been edited by Sigma the Destroyer: 12 June 2010 - 08:34 AM

Kneel before Sigma the Destroyer, the titan of machines!
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