Re-makes and Sequals
#21
Posted 20 April 2010 - 07:55 AM
According to NN's post, the gameplay's more like SMB3's anyway, although there is a mode that makes it like the first two games in that you're unable to scroll left. I know that since you like SMW more than SMB3, this isn't much of a plus to you, but for me, NSMBW skyrocketed to near the top of my list of games that I must have after learning of its similarities with SMB3.
#22
Posted 20 April 2010 - 08:51 AM
???????, on 20 April 2010 - 12:55 AM, said:
Uh, you sure about that? I've played NSMBW at a couple of in-store demo setups, and the jumping and momentum physics feel almost exactly like they do in the original SMB. Maybe closer to SMB3, I guess. It does not play anything like SMW, though. I've logged (no joke) hundreds of hours into that game over the years and can beat most it blindfolded, but I screwed up the first time I tried to jump on a Goomba in NSMBW because the engine was so whack. It's got that weird accelerating gravity thing from the first three Mario games goin' on.
#23
Posted 20 April 2010 - 02:38 PM
As for the differences between SMB3 and SMW, those two games play more similarly to eachother than any of the other 2D Mario games and I've played both frequently. I was about to question you about that weird accelerating gravity thing until I remembered SMW's jumping to feel a little floaty. SMB3, however, did not have Mario drop nearly as quickly as he did in SMB, though, and the rate at which he falls feels closer to that of SMW's. Really, the only thing that makes SMB3's physics feel any more different than SMW's outside of the aforementioned gravity pull is how slippery Mario is when he attempts to stop moving in SMB3, which I'll admit was really annoying, especially in Ice Land, where you slid even more easily than before.
What I'm saying right now is purely based on memory and, although I feel that I've played SMB3 and SMW enough times to say that their physics don't feel all that different outside of two things, I have the ability to play all of the games talked about in this post, save New Super Mario Bros. Wii, so I'll just go play all of them just to make sure what I'm saying is completely true.
Edit:
Okay, I played the first 8 levels in each game (and a level in World 3 in SMB3 since World 1 had no water levels), so I think I'm ready to compare the feel of the controls and physics of the four games now. I'm only going to be comparing things any two games have in common with eachother, though.
Running: Out of all four games, SMB3 is the most slippery, but not as slippery as I was remembering it being outside of World 6, the ice world. SMW is almost as slippery, but turning is easier. In SMB and NSMB, I slid, but not nearly far enough for it to make a difference unless I was really close to an edge.
As far as acceleration goes, I didn't notice too huge of a difference in how long it takes for Mario to reach maximum speed outside of the first SMB, where it seems like you can reach top speed almost immediately if you run for long enough rather than gradually moving faster.
Jumping: SMW allows for the easiest turning in midair. This is great and all, but turning can sometimes be too easy. I was able to turn about 2-3 times after jumping and nearly crashed into enemies on each turn. Unsurprisingly, SMB3 has the second best ease of turning in midair, although I was unable to turn as much nor quickly as I was in SMW, which is fine with me because of what I described above. In SMB, turning is really fucking hard. You were right about NSMB's jumping physics resembling the first game's to an extent and being similar to SMB3's (and SMW, IMO): Unlike what you said, jumping isn't as awkward as it was in SMB, and bouncing off of enemies is just as easy as it was in SMB3 and SMW. Turning in midair, however, is almost as hard to do as it is in SMB.
Oh, and Mario seems to drop at a nearly identical rate in each Mario game, with the original SMB having him drop the fastest, SMB3 dropping just a little slower, and SMW and NSMB having him drop the slowest and he falls at the same exact rate in both games, if I'm not mistaken. Like I said, the rates at which Mario drops in each game are so identical that it's barely noticeable.
Swimming: NSMB has the best swimming physics. The controls aren't too sensitive, unlike the other Mario games. One press of the jump button and you move just barely upward, almost exactly to the place you were at when you began sinking, unlike the other games where you move far enough upward to the point where you'll be at a higher height than what you previously were. Also, you don't sink nearly as quickly as you do in other 2D Mario games.
As for the other three games, SMB's is okay unless you're over a pit, in which case the game will, for some reason, begin dragging you downward at a much faster rate. Like with jumping, I found swimming in SMB3 a bit easier to control than in SMW, probably because of the level design, although a lot of the difficulty of swimming in SMW is removed when you have a Yoshi or an item in your hand. Also, you can use the cape under water unlike in SMB3 where the racoon tail became useless.
Edit 2:
Oh, and unlike all of the other 2D Mario games, bumping into ceilings doesn't fucking shove me downwards. At least not so much that it'll ruin a jump completely.
This post has been edited by ???????: 20 April 2010 - 05:22 PM
#25
Posted 22 April 2010 - 10:25 AM
Anyway, after having played the game to get a feel for the controls, I got the urge to play it again and, over the course of two days, I beat the entire game, found all of its secrets, and spent every coin with the only thing really annoying me is my inability to move backwards when aerial. I'd definitely love to see a sequel to the DS version of NSMB with all of the advances made by the Wii game and the ability to fucking move backward in the air so false jumps don't fucking kill me when I can't wall jump back to safety to save my ass. Oh, and while I'm glad the Koopalings have returned, I'd much rather Bowser Jr. be restricted to just one fortress and bring back the unique bosses that inhabited every castle in the DS game to replace him in the fortresses, although make them new. That or give each world 2 fortresses if giving Bowser Jr. only one stage to be fought in is asking for too much.
NSMB is much more fun than I remembering it being and takes more from SMB3 and SMW than I originally thought. I think I'm gonna try to buy this from my little brother.
This post has been edited by ???????: 22 April 2010 - 10:27 AM
#26
Posted 22 April 2010 - 10:54 PM
???????, on 20 April 2010 - 10:38 AM, said:
The concept was that water was rushing down into the pit. Almost like a whirlpool. That whole thing was on purpose.
This post has been edited by NiGHTS Noob: 22 April 2010 - 10:54 PM


Sign In
Register
Help



MultiQuote



