What game are you playing now?
#1
Posted 25 May 2009 - 07:26 AM
Personally I find myself going through Fable 2 and Devil Summoner 2. Fable 2, I just got the first hero to join me in my quest, and in Devil Summoner 2 I am at the second chapter.
#3
Posted 25 May 2009 - 11:20 AM
I'm on my second run of adventure mode, and still there is plenty to do.Also playing Prinny: Can I Really be the Hero? Only beat the first level, hard stuff. Not the hard that frustrates you though. I also really enjoy the voice acting, except for maybe Etna's voice, but one bad voice really doesn't spoil the bunch at all.
Playing a good amount of TF2. I really enjoy this update, collecting a bunch of cool items.
#5
Posted 25 May 2009 - 02:06 PM
Anyway, Mega Man Zero 2. I'm about to enter Fighting Fefnir's stage.
This post has been edited by ???????: 25 May 2009 - 02:10 PM
#6
Posted 25 May 2009 - 02:14 PM

Our business is Life itself...
My RolePlaying roster:
Drayn Verandie, Jewel Verandie, Tyko Verandie, Rick Moore
#10
Posted 25 May 2009 - 03:07 PM
???????, on May 25 2009, 09:06 AM, said:
What a perfect time to remind anyone who doesn't have a gamerDNA account (*ahem* Arc) that they should create one! They're fun!
#12
Posted 25 May 2009 - 10:14 PM
#14
Posted 25 May 2009 - 11:19 PM
After that I've got a few others on my list, but those will have to wait.
#16
Posted 26 May 2009 - 01:46 AM
I seldom ever play through two games at the same time, so most of the time, you'll be hearing about my playing through one game until I finish or give up on it for a while. Unless, of course, it's not a game that I'm going to actually be playing through, like Brawl, Animal Crossing, or just a part I really enjoyed in a game.
This post has been edited by ???????: 26 May 2009 - 01:52 AM
#17
Posted 26 May 2009 - 02:03 AM
I always found that bosses in the old MegaMan games followed strict, and rigid patterns. In the X and Zero games in particular, you'd always die several times before figuring out those patterns, but once you did you could easily beat the boss without taking a hit. Figuring out the pattern is the real challenge.
Starting with Zero 3 though, the patterns became less rigid, the bosses did less damage per hit, and they had many different attack patterns instead of the two or three, and they would go between those patterns at random sometimes repeating one a few times, sometimes doing them in a sequence that made them nearly impossible to dodge completely. It just felt so much better and really pushed your reflexes over your problem solving. The rest of the game is reflex based, so why shouldn't the bosses be too? People say it's harder because you can't beat the bosses without taking damage as easily, but personally I think it's just less frustrating because it's quite likely to beat a boss on your first or second try, but you still have to try every time you fight them.
I should play that game again.


Sign In
Register
Help



MultiQuote












