1) Act like you have no idea what's going on.
2) Here you are giving new types of equipment. The attire is the same, by the way. Don't want to change that.
Swords and knives etc. are now somewhat lasers. Think Laser Chainsaws. It's more like that, just like in the Dead Space anime.
2a) The length of the Laser Chainsaws depend on the actual length of the orginial melee weapon.
3) Guns and such now have unlimited ammunition, BUT tend to overheat very quickly. Thus, the ammunition counter is now not said to be ammo, but how often they can shoot before the gun overheats:
3a) Small arms(Pistols, Uzis etc.) one post to cool down.
3b) Medium arms(SMGs, Assault Rifles etc.) two posts to cool down.
3c) Heavy arms(Sniper Rifles, Rocket Launchers etc.) three posts to cool down.
But, Rocket Launchers and other weapons with large ammunition do not cool down, but need ammo.
4) Powers are still the same, but no vehicles are allowed, and no form of long range communications allowed(Telepathy etc.). No life detection either.
5) Grenades. They aren't unlimited, but the security crew has loads of them, as well as many other types of arms, but not in the Heavy class. Killing monsters will also grant you grenades and has a small chance (7% chance every security type monster) to give you a new type of Arms.
6) The monsters are so numerous, because of the quantity of the passengers and crew, not to mention blind passangers (Or whatever), that you could consider these monsters pushovers.
6a) Monster statistics:
6aa) Statistics(Passenger type: Maximum 20):
Vitality: 7
Agility: 3
Strength: 10
Special Abilities: Regeneration (Heals one point of Vitality every two posts to a maximum of 7)
6ab) Statistics(Security type: Maximum 23):
Vitality: 9
Agility: 4
Strength: 10
Special Abilities: Regeneration (Heals one point of Vitality every two posts to a maximum of 7)
6ac) Statistics(Waiter/Waitress/Maid/Chef type: Maximum 21):
Vitality: 7
Agility: 4
Strength: 10
Special Abilities: Regeneration (Heals one point of Vitality every two posts to a maximum of 7)
6ad) Statistics(Engineer/Rest of the crew type: Maximum 22):
Vitality: 7
Agility: 3
Strength: 12
Special Abilities: Regeneration (Heals one point of Vitality every two posts to a maximum of 7)
7) I, the Game Master, will set up traps and locations, as well as starting positions for each one, but I will not roleplay with one of my characters. Please respect that.
8) Do not worry, I will not make any of your characters die, unless you want yours to.
Because of my lazyness, expect ship blueprints tomorrow, on Monday(GMT +1).
I'll probably edit more rules into this.
This post has been edited by Hypothermial-Moron: 25 January 2009 - 10:47 AM


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