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Sean the Hedgehog

#1 User is offline   InTheNightlight Icon

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Posted 28 August 2008 - 01:10 AM

Info
Name: Seanic "Sean" The Hedgehog
Age: 12
Gender: Male
Species: Hedgehog
Fur: Crimson red fur with an orange snout
Eyes: Yellowish golden
Height: 3 ft. 2"
Build: Not very muscular but VERY fast
Attire: A black tee-shirt with blue sleeves, black shorts and a cobalt blue cap

Weapons/Items/Powers/Abilities: Sometimes called "Slots". You can have up to four total.

1) Spin Dash: Sean curls into a ball spinning into an opponent at high speed, making them both dizzy
Cost: -2 Vitality

2) Pyrokinetic: Sean covers his hands in either red or blue flames(red for defense and blue for offence), whipping his opponents with fire
Cost: -1 Strength

3) Speed: He uses his agility to move around faster than most people, but isn't as fast as Sonic.
Cost: -4 Agility

4) Flame Tornado: Sean spins around at high speeds, using his flames to create a powerful twister, covering the entire area in fire
Cost: -3 Strength

Stats: allocate points here. Total number of points cannot exceed 50.

Strength: 10

Agility: 10

Vitality: 10

Lesser skills:

Weapon Skill: N/A
Driving: N/A
Air Riding: Red Twister
Speed: 156 MPH TOTAL
Fuel Efficiency: Lasts for about 5 hours, uses extreme heat as fuel
Durability: Can take 60 damage
Running: VERY fast, but not as fast as Sonic or Shadow

Character Development

Backstory: After his parents were captured by Eggman, he has worked alongside others in need. He was born with incredible speed and was surprised that he lost by a yard with Shadow and Sonic in a race. He quickly made friends with Ruby the Fox, later showing romantic feelings for her. As well as being chased by his self-supposed girlfriend, Sammy, he hates injustice and Eggman. He also shows dislike for netspeakers, tuba-players, and worst of all: THE BANJO...

Personality: He's a bit of a hothead, but kind, willing to help others, and VERY easily agitated

Example post: "All right, BRING IT ON!" Sean shouted as the droids moved in. Sean needed to time this PERFEECTLY. When the robots were a few feet away, he jumped into the air and slammed his foot down of one of the bots. He leaped forward and spin dashed into another enemy. It easily dodged this and countered with a heavy blow to the head. Sean lay on the ground, presumably dead. When the robots stepped forth to pick him up and drag him to Eggman, he leaped up, spiraling down again, breaking the exterior and freeing the small animal inside. He quickly stored up his energy and yelled, "FLAME TORNADO!!" The robots exploded due to the shock waves and extreme heat. Sean stood in the center, soon turning, and walking back into the shadows...

If there's anything to edit, I'll fix it ASAP!

This post has been edited by InTheNightlight: 23 October 2008 - 04:16 PM

Why the new Sonic is such a dork...
Sonic: Even without wings I can still fly!


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#2 User is offline   Pyroman Icon

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Posted 29 August 2008 - 04:31 AM

I'm going to assign someone else to help you make this character because I'm going to be busy for a while. Send me a PM when you guys make some adjustments.
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#3 User is offline   NiGHTS Noob Icon

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Posted 29 August 2008 - 10:38 AM

Ok, Pyro sent me to help you, and, wow. I can see you tried, but you're probably also confused by the system a bit so I'll try to help you there.

First lets go with the basic stuff, your stats. You get 50 points to place among all three of your stats, as in like 20 in strength, 15 in agility, and 15 in vitality, see how that adds up to 50?

Beyond that, each lesser skill you have costs you 10 of what could have been stat points, so you can generally only have one or two (so you still have 40 or 30 stat points to place). Lesser skills are those things like driving, weapon skill, running ect. in that list below you. Chaos Control and inventive are not lesser skills.

Your slot skills definitely need a big tuneup, but I can see you kind of had a basic idea there.
Spin Dash probably doesn't need to make you dizzy as a cost unless you really don't want to spend any agility on it, but should have some kind of offensive rating (eg. has 2 offense, or if you spend another stat a little, maybe like 4 offense) and it would only make your opponent dizzy if it connects. It seems like it could be a great opener for a stronger strike. EDIT: Never mind, it's probably fine as it is.

Pyrokinetic looks like you're using it as a weapon of sorts. It would definitely need an offensive and defensive rating (the two stats are limited by 10 points total). If you want you could probably make it cost one or two points of a stat to start up the weapon at the beginning of the battle for the option of repaying the cost to switch it between red and blue (one being more defensive, the other much more attack based).

Speed can't build up agility, the slots don't work like that. If speed is meant to be he's an incredibly fast runner (though by default, he can't reach Sonic's or Shadow's speeds, they are the fastest after all), it's probably good if that's going to be his mode of transportation, but if it was meant to be more battle oriented then it would need a cost for each turn it was in use (eg 2 agility every post).

You also have a fourth slot ability, you don't have to take it, but you could probably throw inventive in there or give him a stat booster to deal with that lower stats for lesser skills trade off. The boosters you can use are 2x Strength, 2x Agility, 1.5x Strength and Agility, or 1.5x Vitality.

This post has been edited by NiGHTS Noob: 29 August 2008 - 07:47 PM

Sometimes I wonder if I'm missing some all important truth in the world. At that point I usually grab some chips and watch the people who have apparently found it tear each other apart in the super market over the now last bag of chips...

RP roster: Talif Phoenix
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#4 User is offline   InTheNightlight Icon

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Posted 29 August 2008 - 11:17 AM

NiGHTS Noob, on Aug 29 2008, 10:38 AM, said:

Ok, Pyro sent me to help you, and, wow. I can see you tried, but you're probably also confused by the system a bit so I'll try to help you there.

First lets go with the basic stuff, your stats. You get 50 points to place among all three of your stats, as in like 20 in strength, 15 in agility, and 15 in vitality, see how that adds up to 50?

Beyond that, each lesser skill you have costs you 10 of what could have been stat points, so you can generally only have one or two (so you still have 40 or 30 stat points to place). Lesser skills are those things like driving, weapon skill, running ect. in that list below you. Chaos Control and inventive are not lesser skills.

Your slot skills definitely need a big tuneup, but I can see you kind of had a basic idea there.
Spin Dash probably doesn't need to make you dizzy as a cost unless you really don't want to spend any agility on it, but should have some kind of offensive rating (eg. has 2 offense, or if you spend another stat a little, maybe like 4 offense) and it would only make your opponent dizzy if it connects. It seems like it could be a great opener for a stronger strike.

Pyrokinetic looks like you're using it as a weapon of sorts. It would definitely need an offensive and defensive rating (the two stats are limited by 10 points total). If you want you could probably make it cost one or two points of a stat to start up the weapon at the beginning of the battle for the option of repaying the cost to switch it between red and blue (one being more defensive, the other much more attack based).

Speed can't build up agility, the slots don't work like that. If speed is meant to be he's an incredibly fast runner (though by default, he can't reach Sonic's or Shadow's speeds, they are the fastest after all), it's probably good if that's going to be his mode of transportation, but if it was meant to be more battle oriented then it would need a cost for each turn it was in use (eg 2 agility every post).

You also have a fourth slot ability, you don't have to take it, but you could probably throw inventive in there or give him a stat booster to deal with that lower stats for lesser skills trade off. The boosters you can use are 2x Strength, 2x Agility, 1.5x Strength and Agility, or 1.5x Vitality.
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*Eyes go into a swrilng motion. shakes head* ...You must REALLY do well in writing and english classes...

So if Chaos Control/Blast is not a lesser skill, would it be considered an attack(i.e. up there with Spin Dash, etc.)? But I pretty much get this. I'll work on right now!

This post has been edited by InTheNightlight: 29 August 2008 - 11:19 AM

Why the new Sonic is such a dork...
Sonic: Even without wings I can still fly!


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#5 User is offline   NiGHTS Noob Icon

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Posted 29 August 2008 - 07:01 PM

InTheNightlight, on Aug 29 2008, 07:17 AM, said:

*Eyes go into a swrilng motion. shakes head* ...You must REALLY do well in writing and english classes...

Well, I want to be a journalist, or maybe work in the earlier stages of game plots.

Quote

So if Chaos Control/Blast is not a lesser skill, would it be considered an attack(i.e. up there with Spin Dash, etc.)? But I pretty much get this. I'll work on right now!
View Post


Yeah, Chaos Control or Blast would go in a slot. Having both would take up two slots though. Also, Pyro and I don't really care for Chaos powers in fan characters seeing as they're generally for very specific characters in the universe and they're kind of over powered anyways. I could see your character using some kind of Pyro AOE attack similar to Chaos Blast, but you'd then, of course, have to get rid of one of your other slots since extreme gear takes up one.

Then, most of your fixes are good (speed looks like it uses up a little much, maybe 2 agility each time he uses it instead of 4), but your extreme gear would need to be in the number 4 slot, and you did the pyrokinesis a little wrong, so I'm going to crop part of Pyro's weapons/vehicles explanations in here

Quote

Weapons

Weapons are any object a character has that help them in combat. They can be thrown, swung, shot, or worn (like brass knuckles). Overall, we can divide them into melee and ranged weapons.

Melee Weapons add to damage of a close range attack. They include swords, clubs, knives, brass knuckles, katars (arm blades), specialized shoes (like Rogue's), staffs, nun chucks, or anything else that's used to hit a target at close range.

These weapons cost no extra points to use, but add points to the potential damage that an attack can deal. Like all melee attacks, you have put at least one point of your own strength into it.

Example:Rave swings his sword ((3 Strength from Rave+5 from the sword=8)) at Feral.


Normally, the attack's strength would be whatever effort Rave put into it (3), but the sword adds its own score to the attack (5), bringing the overall score of the attack to a whole new level!

Using melee weapons defensively is a different story. Most melee weapons have a defensive score, but not all of them.

Example:
QUOTE
Feral raises her axes to block Rave's attack! (5 points Feral+3 points from the Axes defensive bonus=8. Rave is blocked)).


That's all we have for melee weapons, so let's move on.

Making a melee weapon

10 points to allocate amongst the following...
Offensive Score:
Defensive Score:
Specialties:

Weapon Specialties

Some weapons carry certain properties that make them more effective, but be warned; It costs two points for each specialty.

Heavy: Some weapons are so massive that they're incredibly hard to block. If this is the case, double the number of points needed to block an attack from this weapon.

Multipurpose: Some weapons (like knives) can be used in both close and long range. However, if this is the case, their bonuses don't change. Only what kind of points are spent get changed.

Chosen Wielder: Some weapons (mostly magical ones) can only be used by one specific person or group of people. Because of this, their weapon can never be stolen or used against them.

Stun Weapon: Some weapons are not meant to be lethal, but are instead meant to stun or paralyze their target temporarily. If a weapon like this is blocked or hits, the target can not preform any other action in the same post.

Poisonous: Some weapons are coated or contain a toxin that reduces the target's Vitality even long after the target is hit. For every post the RPer who's character is poisoned makes, their character loses 1 Vitality. Useful for shortening those long, drawn out battles.

Indestructible: Some weapons are impossible to destroy. Endlessly useful when you need a good shield.

Homing Feature: AKA: Dodge this, sucker! Some ranged weapons can't be dodged because of either magical power, or advanced technology. Either way, these have to be either blocked or the target must spend double the amount of Agility that would required to dodge them.

Explosive: Some weapons are meant to be used once and only once. A weapon like this can hit multiple targets in the same area and can't be blocked (nor can it tell the difference between friends and enemies, so be careful). It also deals damage to the environment around it, so don't use it on the guy standing on the same rickety bridge/crumbling platform/other destructible thing that you're standing on unless you have either a great escape plan or a death wish.


For extreme gear we've got

Quote

Vehicles

Vehicles are any device that a character uses for travel as a mode of transportation. They can range from lightweight, fast motorcycles to convenient jetpacks that allow flight. Remember that I am allowing the use of any kind of vehicle as long as it is small and has no weapons on its own. Making a vehicle is a lot like making a weapon, but there are different stats and abilities to keep in mind as well as different rules.

Building a vehicle

When making a vehicle, you are allowed 20 points to allocate to the following stats:

Speed: The vehicle's top speed and acceleration. When stopped, this stat completely recovers.

Fuel efficiency: How long the vehicle can travel for until it has to be stopped and refueled. For every point put into this stat, you get 3 fuel efficiency (example: put 3 points into it and you have 9 fuel efficiency.) To be expressed like an enhancer is (1(3)).

Durability: How much damage a vehicle can take before breaking. Keep in mind that vehicles only take half as much damage from all attacks except for explosions from which they take normal damage.

You must also say what the vehicle travels on. You may choose from Land, Water (surface), Water (submersible), or Air (flight). Regardless of how a vehicle is propelled or what it travels on, each post in which the vehicle is on and moving consumes 3 fuel efficiency points.

Vehicles can also have certain abilities by default (automatically). They are as follows:

Speed Boost: At the cost of Speed points, a character may give their vehicle a sudden boost of speed equal to 10 MPH for every 1 point of speed spent. Example: want to accelerate suddenly by about 30 MPH? Spending 3 Speed points on this ability should do it.

Emergency Brake: Brings the vehicle to a sudden, screeching halt. The vehicle stops moving completely, but recovers all of its Speed points.

Other than these default abilities, players can buy these special abilities for their vehicle for 2 points each.

Nitro Boost: Accelerate 20 MPH for every 1 Speed and 1 Fuel Efficiency spent on this ability.

Transformation: Changes the vehicle into another kind of vehicle. Stats stay the same, but it can be used to travel in a new way. Example: Changing a motorcycle into a one man airplane takes your vehicle off the road and allows it to travel in Air instead of on Land until you change it back.

Armored: Vehicle takes half damage from Explosives.

Puncture-proof: Can only be used on Land vehicles. No matter what the terrain or what traps are thrown under the wheels, the tires cannot be pierced or punctured. They can still be destroyed in other ways, but you can drive over a spike strip and keep going.

Hybrid: Save money and time on expensive gas at the pumps. Your vehicle only spends 2 points of Fuel Efficiency for each post.

[SUM UP FOR MAKING VEHICLES]
20 points to allocate amongst the following.

Vehicle type: (land, air, water surface, or submersible)
Speed:
Fuel Efficiency:
Durability:
Special abilities:


That's what you need to fix right now, you'll also need to change your example post a tad to go with your changes.

EDIT: BTW, WTF is with the name? Couldn't you come up with something that doesn't parody Sonic?

This post has been edited by NiGHTS Noob: 29 August 2008 - 07:50 PM

Sometimes I wonder if I'm missing some all important truth in the world. At that point I usually grab some chips and watch the people who have apparently found it tear each other apart in the super market over the now last bag of chips...

RP roster: Talif Phoenix
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#6 User is offline   Pyroman Icon

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Posted 04 September 2008 - 02:52 AM

Ok, good start for the editting here, but you need some help with format. NN, if you please.
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#7 User is offline   InTheNightlight Icon

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Posted 08 September 2008 - 09:27 PM

NiGHTS Noob, on Aug 29 2008, 07:01 PM, said:

Well, I want to be a journalist, or maybe work in the earlier stages of game plots.

Yeah, Chaos Control or Blast would go in a slot. Having both would take up two slots though. Also, Pyro and I don't really care for Chaos powers in fan characters seeing as they're generally for very specific characters in the universe and they're kind of over powered anyways. I could see your character using some kind of Pyro AOE attack similar to Chaos Blast, but you'd then, of course, have to get rid of one of your other slots since extreme gear takes up one.

Then, most of your fixes are good (speed looks like it uses up a little much, maybe 2 agility each time he uses it instead of 4), but your extreme gear would need to be in the number 4 slot, and you did the pyrokinesis a little wrong, so I'm going to crop part of Pyro's weapons/vehicles explanations in here
For extreme gear we've got
That's what you need to fix right now, you'll also need to change your example post a tad to go with your changes.

EDIT: BTW, WTF is with the name? Couldn't you come up with something that doesn't parody Sonic?
View Post



Actually, my BROTHER came up with the name...Anyway, I'll edit as soon as I can.
Why the new Sonic is such a dork...
Sonic: Even without wings I can still fly!


Posted Image]Clicky me!
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