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Vehicles and Pets How to make, maintain, and play them

#1 User is offline   Pyroman Icon

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Posted 20 June 2008 - 01:59 PM

Seeing as a lot of you guys want vehicles and even one of my own characters drives a motorcycle, I figured it was a good time to make a system for vehicles. Besides that, I kind of wanted to give you guys the ability to make Chao and other pets because I think they would be really useful in a lot of these RPs.

So, here it is; an actual system for making pets and vehicles. It's based on the same system used to make weapons, but with a few differences and severely tweaked. Have fun!
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Part 1

Vehicles

Vehicles are any device that a character uses for travel as a mode of transportation. They can range from lightweight, fast motorcycles to convenient jetpacks that allow flight. Remember that I am allowing the use of any kind of vehicle as long as it is small and has no weapons on its own. Making a vehicle is a lot like making a weapon, but there are different stats and abilities to keep in mind as well as different rules.

Building a vehicle

When making a vehicle, you are allowed 20 points to allocate to the following stats:

Speed: The vehicle's top speed and acceleration. When stopped, this stat completely recovers.

Fuel efficiency: How long the vehicle can travel for until it has to be stopped and refueled. For every point put into this stat, you get 3 fuel efficiency (example: put 3 points into it and you have 9 fuel efficiency.) To be expressed like an enhancer is (1(3)).

Durability: How much damage a vehicle can take before breaking. Keep in mind that vehicles only take half as much damage from all attacks except for explosions from which they take normal damage.

You must also say what the vehicle travels on. You may choose from Land, Water (surface), Water (submersible), or Air (flight). Regardless of how a vehicle is propelled or what it travels on, each post in which the vehicle is on and moving consumes 3 fuel efficiency points.

Vehicles can also have certain abilities by default (automatically). They are as follows:

Speed Boost: At the cost of Speed points, a character may give their vehicle a sudden boost of speed equal to 10 MPH for every 1 point of speed spent. Example: want to accelerate suddenly by about 30 MPH? Spending 3 Speed points on this ability should do it.

Emergency Brake: Brings the vehicle to a sudden, screeching halt. The vehicle stops moving completely, but recovers all of its Speed points.

Other than these default abilities, players can buy these special abilities for their vehicle for 2 points each.

Nitro Boost: Accelerate 20 MPH for every 1 Speed and 1 Fuel Efficiency spent on this ability.

Transformation: Changes the vehicle into another kind of vehicle. Stats stay the same, but it can be used to travel in a new way. Example: Changing a motorcycle into a one man airplane takes your vehicle off the road and allows it to travel in Air instead of on Land until you change it back.

Armored: Vehicle takes half damage from Explosives.

Puncture-proof: Can only be used on Land vehicles. No matter what the terrain or what traps are thrown under the wheels, the tires cannot be pierced or punctured. They can still be destroyed in other ways, but you can drive over a spike strip and keep going.

Hybrid: Save money and time on expensive gas at the pumps. Your vehicle only spends 2 points of Fuel Efficiency for each post.

[SUM UP FOR MAKING VEHICLES]
20 points to allocate amongst the following.

Vehicle type: (land, air, water surface, or submersible)
Speed:
Fuel Efficiency:
Durability:
Special abilities:


Fighting on vehicles

Inevitably, there will be fighting on motorcycles, cars, jetpacks, boats, and anything else characters can get their hands on. However, fighting on vehicles is different than fighting normally. Thusly, I devote this entire section to the rules of road rage.

Attacking and blocking work pretty much the same. However, now you can attack the opponent's vehicle instead of your opponent. If you disable their vehicle, you win the combat by leaving them behind to scratch their heads and curse your name, but not every vehicle destruction is going to result in an explosion or something else to finish off your foe. Also keep in mind that vehicles can be repaired, so you might not have taken the enemy out of the race permanently. You can block attacks coming at your vehicle if it would make sense.

Dodging on a vehicle is the tricky part because it really depends on the vehicle. If you're in a car or on a bike, than any attacks coming at you can be dodged by spending either Agility to dodge attacks coming at the driver or passengers, or you can swerve out of the way by spending Speed in the same way you would spend Agility to dodge. Most vehicles work this way, but in something where the rider is sitting exposed in the vehicle and can't moved their body effectively without abandoning it (like a jetpack), only Speed can be used to dodge. Before anyone asks, you CAN use Accelerate and Emergency Brake as well as Nitro Boost if you have it to get out of the way of incoming attacks at no extra cost to your Speed.


I'll have the rules for making pets up shortly. In the mean time, anybody who has a vehicle should tell me in the editting topic so I can open their topic and allow you to change them.

This post has been edited by Pyroman: 21 June 2008 - 09:01 PM

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#2 User is offline   Pyroman Icon

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Posted 20 June 2008 - 02:36 PM

Part 2

Pets


Pets are difficult to define here, but one way they could be defined is as any character other than the main one in the character's topic that belong to the main character. These pet characters can be Chao, robots, animals (not anthro), supernatural beings (like spirits and faeries), or virtually anything else you can imagine. Before you just decide that a character you thought up is another character's pet and not partner, consider the fact the pets are strictly support characters with few or no powers of their own.

Making a pet

Making a pet is a lot like making a character. You have 20 points to allocate amongst the following stats:

Strength: How hard they can hit, how much weight they can carry, ect...

Agility: How fast they are, how flexible they are, how coordinated they are, ect...

Vitality: How much damage they can take, how far they can push themself, ect...

As you can see, pets have the same stats to deal with as their masters and because of this, can do many of the things that main characters can do (including fighting). The main difference between characters and their pets would be that pets have no slot abilities and their other abilities are much different. A pet can have either of the following abilities for 2 points for each level of the abilities:

Support Master: For each level of this ability, a pet can recover their master's vitality by 1 point. This can only be done once every 3 posts.

Encourage Master: For each level of this ability, a pet can increase the power of one of their master's attacks by 1 point. This can only be done once every 3 posts.

Each pet and each character is different, so you decide how your pet performs these abilities (if you even want them). Supporting their master could come in the form of a robot nurse injecting their owner with an adrenaline shot, or in the form of a chao cheering you on from the sidelines to give you that little morale boost you need to push yourself. Encouraging their master could be a pet baby dragon engulfing your weapon in flames temporarily or a cute little frog sidekick calling out for you to protect him. It's really up to you.

[SUM UP FOR MAKING PETS]
20 points to allocate amongst the following.

Strength:
Agility:
Vitality:
Special abilities:


That's all there is about pets and vehicles. I hope that these are good additions to the system. Just tell me if you want to edit any of you characters so that they have pets or that their pets now follow the rules. Have fun!
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#3 User is offline   Pyroman Icon

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Posted 21 June 2008 - 09:02 PM

Vehicle system revised. Fuel lasts longer now.
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