Ok, I'm back with another topic concerning the new system (yay)! Please note that this is not a list of available powers and/or weapons to choose from, but a set of guidelines to follow. Seeing as they are much simpler, let's start with weapons.
Weapons
Weapons are any object a character has that help them in combat. They can be thrown, swung, shot, or worn (like brass knuckles). Overall, we can divide them into melee and ranged weapons.
Melee Weapons add to damage of a close range attack. They include swords, clubs, knives, brass knuckles, katars (arm blades), specialized shoes (like Rogue's), staffs, nun chucks, or anything else that's used to hit a target at close range.
These weapons cost no extra points to use, but add points to the potential damage that an attack can deal. Like all melee attacks, you have put at least one point of your own strength into it.
Example:
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Rave swings his sword ((3 Strength from Rave+5 from the sword=8)) at Feral.
Normally, the attack's strength would be whatever effort Rave put into it (3), but the sword adds its own score to the attack (5), bringing the overall score of the attack to a whole new level!
Using melee weapons defensively is a different story. Most melee weapons have a defensive score, but not all of them.
Example:
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Feral raises her axes to block Rave's attack! (5 points Feral+3 points from the Axes defensive bonus=8. Rave is blocked)).
That's all we have for melee weapons, so let's move on.
Making a melee weapon
10 points to allocate amongst the following...
Offensive Score:
Defensive Score:
Specialties:
Ranged Weapons are any weapon that is thrown, fired, or otherwise propelled through space. They include throwing knives, shuriken, firearms, thrown explosives, energy weapons, missles, rockets, bolas, boomerangs, or anything else used to hit a target at long or medium ranged.
Rather than using Strength, Ranged weapons use Agility. You ,must spend 2 Agility for each use of that weapon, no more, no less (but you can fire more than one shot in one attack in many cases at the cost of 2 Agility for each additional use).
Example:
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Op pulled out one of her knives and threw it directly at Luke's face ((2 Agility+ the knife's score or 3 = 5))!
Op's knives require her to use 2 Agility for each knife thrown. She can't spend more than that for her attack, but if she wanted to throw one knife from each hand she could, therefore double her attack's potency!
The main drawback with ranged weapons is that they have a limit to their ammunition. Eventually, Op will run out of knives, a gun runs out of bullets, and a laser canon needs recharging. Also, these weapons carry little to no defensive value.
Making a Ranged weapon
10 points to allocate amongst the following...
Offensive Strength:
Ammo: (3 uses for every point)
Specialties:
Weapon Specialties
Some weapons carry certain properties that make them more effective, but be warned; It costs two points for each specialty.
Heavy: Some weapons are so massive that they're incredibly hard to block. If this is the case, double the number of points needed to block an attack from this weapon.
Multipurpose: Some weapons (like knives) can be used in both close and long range. However, if this is the case, their bonuses don't change. Only what kind of points are spent get changed.
Chosen Wielder: Some weapons (mostly magical ones) can only be used by one specific person or group of people. Because of this, their weapon can never be stolen or used against them.
Stun Weapon: Some weapons are not meant to be lethal, but are instead meant to stun or paralyze their target temporarily. If a weapon like this is blocked or hits, the target can not preform any other action in the same post.
Poisonous: Some weapons are coated or contain a toxin that reduces the target's Vitality even long after the target is hit. For every post the RPer who's character is poisoned makes, their character loses 1 Vitality. Useful for shortening those long, drawn out battles.
Indestructible: Some weapons are impossible to destroy. Endlessly useful when you need a good shield.
Homing Feature: AKA: Dodge this, sucker! Some ranged weapons can't be dodged because of either magical power, or advanced technology. Either way, these have to be either blocked or the target must spend double the amount of Agility that would required to dodge them.
Explosive: Some weapons are meant to be used once and only once. A weapon like this can hit multiple targets in the same area and can't be blocked (nor can it tell the difference between friends and enemies, so be careful). It also deals damage to the environment around it, so don't use it on the guy standing on the same rickety bridge/crumbling platform/other destructible thing that you're standing on unless you have either a great escape plan or a death wish.
The next section is about Powers, abilities, etc. See you there.
This post has been edited by Pyroman: 07 March 2008 - 07:51 PM


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