First, let's go over the Stats once again:
Strength: How hard you can hit, how much weight you can can carry, ect...
Agility: How fast you are, how flexible your are, how coordinated you are, ect...
Vitality: How much damage you can take, how far can you push yourself, ect...
Out of all of them, Vitality can be seen as the most valuable by many as it is what keeps the character in the game. If Vitality ever reaches zero (0), the character is incapacitated. Depending on the rules of the RP, this could mean that they are anything from unconscious to dead.
Keep in mind, that object of an RP is not necessarily to reduce all other characters' Vitalities to zero. However, it is advised that you at least keep your own character's Vitality above zero.
Numerous things can lower Vitality. The three main things you have to watch out for are:
1) Attacks from a hostile character (player or NPC).
2) Traps or other obstacles that can damage the character.
3) Exhaustion (This is overall Vitality, not simply Hit Points).
Depending on the specific rules of the RP, running out of Vitality can be either a horrid tragedy or a minor annoyance. Either way, keep track of this stat and post whenever it changes.
Vitatlity can be regenerated with enough rest and with the proper equipment (mostly medical supplies and the right know-how).
Next section should include Strength and Agility. In the mean time, I have to take care of something.
This post has been edited by Pyroman: 07 March 2008 - 07:24 AM


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